Which would be the ones that are being overwritten? What I do not understand is the loading order that they must have, because when I checked the workshop I realized that many do not say in what order they should go, will you have an idea of how I should order them? When I started using these mods I started a new game and just today, when I arrived in year 35 with 144 inhabitants, I got this error (I do not understand why, just now and not from the beginning) The truth I had not realized what Wild animals drop meat. Originally posted by dominuskevin:This will take a few minutesĪlso, Town decorations - You have to destroy everything you built from it before you can turn it off. Deactivate the last mod you turned on and try a different one.Īlso, Town decorations - You have to destroy everything you built from it before you can turn it off. Then about every half hour save, write down the time and activate another mod. It has to be used when the game first starts. Then start a new game with more underground resources only. Play for about an hour to make sure you aren't having problems.
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I didn'tsee any complaints about the other mods and I don't believe the code has changed for them in a while.Īt this point with so few mods it might be easier to start a new game with no mods. It was working a few months ago when I used it. Wild Sheep- if you activate this mod you will have to use it or start another game or back up to a save before you turned it on. Why take the risk and waste loading time.
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This mod also changes reproduction rates for farm animals.You need to choose one or the other even though it shouldn't be a problem. More productive animals - over writes wild animals drop meat. Wild animals drop meat - is over written by more productive animals Not working since last update ? Maybe disable this and see what happens.